
Which could be useful in keeping game resources low. This tool creates data on combining small sprites into bigger sprites. net 2.0įor advanced users, who want to get the most out of their game resources. Requires: PyxTools.dll (Included in download). Xfixium: Special message from the creator TriForce: Play golden suited link, has the abilities of all the suits combined. Magician, magician, MAGICIAN: Play black suited link, fury halved when used. Warrior,warrior, WARRIOR: Play red suited link, with more attack power.ĭefender, defender, DEFENDER: Play blue suited link, with more a defensive edge. Hyrule: You can play alttp link through the whole game. During the course of his adventure, Link learns from a mysterious owl that in order to get off the island he must recover eight Sirens' Instruments, in order to awaken the Wind Fish sleeping in the giant egg.Įnter these codes at the name enter screen: You begin the game as Link wakes up in Marin's house. In the distance, on Koholint's central mountain, loomed a gigantic egg. Zelda? No, Link discovered, he was on Koholint Island in the care of woman named Marin. Link drifted with the wreckage of his ship, and awoke in the care of. Link valiantly fought the waves, but a lighting bolt reduced his ship to splinters. However, a squall suddenly struck his ship. Ever vigilant, Link left on a journey of enlightenment, in search of wisdom that would help him better able to withstand the next threat to his homeland.Īfter months of difficult, but fruitful, travel, Link was returning home to Hyrule. They feared the dangers that could arise from Ganon's ashes. Though Link fulfilled the Hyrulian prophecy of the legendary Hero and destroyed Ganon, the people of Hyrule were still apprehensive. The sheet pallet can also be magnified by two times it's standard size. * Edit a collection of sprites that are used a sprite sheets to blit from. * You can magnify the sprite editor from 100% to 200% or 400%, * You can also make non-selected parts semi-transparent. * You can move, flip horizontally, flip vertically, insert, rename, show, and delete parts, as well as hide all parts via the parts toggle button. * Every part's visibility can be switched on or off using the parts check box. * Every sub-image has a collection of parts that have a name, position, copy rectangle, and two dimensional scaling factors. * You can move, insert, delete, copy, and paste sub-images. * Every sub-image can have an image speed value assigned to them. They can be moved, added, renamed, and deleted within the project. * A collection of reference sprites can be edited. * A reference sprite can be hidden, and it's sub-images can be cycled through. * A reference sprite can be imported from an existing Game Maker project. The brightness of the reference sprite can be controlled to offset it from the sprite being edited.
#GM SHEET SPRITE MASTER SKIN#
* You can assign a reference sprite that is shown behind the sprite you are assembling in an onion skin fashion. * The script can be customized by editing the project script prototypes, and using tokens for values within your custom script.
#GM SHEET SPRITE MASTER HOW TO#
* A sprite can copy a custom script to the clipboard detailing how to render the sprite's pieces in Game Maker. * Sprites can be moved, inserted, deleted, and duplicated. * Set each sprite's origin via the main toolbar, as well as hiding/showing the origin. * Sprites have Name, Origin, Action, Width and Height properties. * Can hold a collection of sprites that can be saved and edited. Sprites that once would be considered for external use only, could be integrated within the game executable. The benefits of using this sort of system is that the overall memory footprint of your game would be smaller, because you are using a small single sprite to render potentially hundreds of sprites. (A technique commonly referred to as blitting) Instead of having a pre-combined sprite it would be assembled together by copying parts of a small sprite sheet and then drawing those parts to the screen in real time to make one complete sprite.

Similar to what large gaming companies like Nintendo, Sega, and Sony have done in the past with 2D styled games. What GM Spriter attempts to do is give custom scripts based on building a sprite from pieces.

However, massive games will often place their resources externally from the project to save on game loading times and system memory. For games that are not very resource intensive this isn't much of a problem. Traditionally, when sprite resources are made for Game Maker they are often compiled from smaller sprites, making up the various graphical states of an object. Providing an environment to edit sprites in a modular fashion.
#GM SHEET SPRITE MASTER WINDOWS#
GM Spriter is a tool developed to compliment the Windows version of Game Maker.
